Game Programmer & Game Designer | Godot & Unity Artisan
Forging immersive worlds and engaging adventures from lines of code and pixels.
Hail, traveler! I am João Anisio, a Game Smith (Programmer) and Quest (Game) Designer from the realms of Natal, Brazil. My passion lies in forging creative concepts into captivating digital adventures. My anvils of choice are the mighty Godot Engine and the versatile Unity, where I craft both grand solo sagas and collaborative expeditions.
I am a perpetual apprentice, ever seeking new scrolls of knowledge and challenging quests to hone my craft. My skills extend to the arcane arts of Virtual Reality and Projection Mapping using Cave Automated Systems in Unity. Beyond the forge of game development, my grimoire includes spells in C#, C++, Python, the ancient runes of HTML5 & CSS3, and mastery over the Alchemist's tools (Adobe Suite).
My ultimate quest is to continue evolving, crafting unique artifacts (games) that etch themselves into the legends of players. Should our paths align, let us convene and weave new tales together!
Engine: Godot 4.4 | Role: Lead Programmer
A dark metroidvania, born from the embers of a 2023 game jam, now being reforged with greater ambition.
As Lead Programmer, I channel my 3+ years of arcane knowledge to weave intricate mechanics, summon diverse foes, and ensure a gameplay experience as smooth as a polished blade, all with our own unique sigil.
Fellowship (Rebuild): Marcos Arthur, Luis Eduardo Sales, Gabriel Henrique Bessa, Guilherme Santos Rosas.
Melted Peanut Studio | Natal, Brazil
Jan 2024 – Present
Developer for "Almas da Floresta" with the Godot Engine.
Metrópole Digital - IMD/UFRN | Natal, Brazil
Nov 2023 – Present
Guiding young squires in the game lab, mending tools, and keeping the sanctum in order.
Universidade Federal do Rio Grande do Norte (UFRN)
Oct 2023 – Dec 2024
Crafting a training simulation for the delicate art of PICC line placement in neonates. and Handtracking Fingercounting Project
Realms of Natal, Brazil
2021 – Present
Ventured through numerous game jams, often as lead programmer or quest designer. Many artifacts from these journeys are chronicled on Itch.io.
Universidade Federal do Rio Grande do Norte (UFRN)
Anticipated Start: Mar 2025
Universidade Federal do Rio Grande do Norte (UFRN)
2020 – 2024
Metrópole Digital - IMD/UFRN
May 2022 – Dec 2024
Fast MBA
Feb 2025 – Mar 2025
Should you wish to discuss new quests, alliances, or opportunities, my ear is open. Dispatch your message!